Thursday, August 22, 2013

Sasha Edition

First and foremost I'd like to introduce myself. My name is Gargamel, and I'm the newest writer to Amare in Bellum. For the longest time I was merely a friend of a few of the developers, but certain circumstances allowed me to join the fold and become a member of their team, and I'm very fortunate to be a part of this project.

Now let's go ahead and talk about my girl, Sasha Beleren; a native of Marin. Left to her own devices with both parents absent, Sasha spends most of her days at the Marin coastline, living a calm life of relaxation with few passions or any reason to change the routine she's built for herself.
With a background in both sides of the war, Sasha tries to remain neutral in both matters related to the current events and, well, everything else she becomes involved in. However, there are times where this approach is everything but beneficial to our heroine.

Anyway, that's all from me for now. We're still ironing out some elements of our new girl, but at the very least you can expect fish. Lots and lots of fish. I look forward to letting you all get to know Sasha a bit more in the future.


Thursday, August 8, 2013

Update Edition 3: Return of the Update

Evening readers,

I'll cut right to it. Work on our preview/demo "Meet the Girls" build is proceeding steadily, if slowly; our newest writer has pulled out all the stops and caught up with the rest of the writers in record time. Our resident artist Dubs Kiwi is also continuing to pump out concept art and sprites at an astonishing rate, but unfortunately for us there's only one of her, so please understand and bear with us as we try to create something that we can be proud of and which you'll hopefully enjoy reading.

As for the game itself, we're well into the pre-alpha stage, and things like side characters, locations, communal events, and story arcs are rapidly approaching a finalized state. With this framework in place we should be able to jump straight into the nitty-gritty of writing thousands of words of dialogue and monologue, once Meet the Girls is released to our satisfaction.

Finally, to prove that at least somebody around here does some work, here's some more concept art of Amelia. Enjoy.

-Ed