Showing posts with label Syon. Show all posts
Showing posts with label Syon. Show all posts

Sunday, June 8, 2014

Life in Marin/Ruben Edition

Hey guys, we’re back again with another blog post. Instead of just telling you how progress is going, we decided to have a little fun and tell a little about refugee life in Marin. Believe it or not, we actually spent a lot of time thinking this through. During our discussions about life in Marin (Which usually involved all of us telling each other how wrong everyone else was), we asked ourselves a lot of questions. Questions…. like “How do the refugees get by?” “Where do they live?” “Can they get job?” “Why is Sybil best girl?” and “Can they break away from the other refugees?” Well, we eventually settled on answers to all of these questions, so now that some time has passed and those elements have been flawlessly implemented into the story, we decided to share it with you. So without further ado, here’s some information about the life of the refugees in Marin.

Registration: This one is rather obvious. Regardless of whether they’re an escaped PoW, fled their country, were found half-dead on the battlefield, or were forced from their homes, all refugees must get registered. If they arrive injured and need medical care, it’s the first thing they do when they’re released. Upon registration, refugees are given a bag full basic essential, such as water, toiletries, a map of Marin, a sleeping bag, and tokens (see below). They are then informed of several places they may take refuge at. These places are marked on the their maps and are called “Camps”.

Campsites: When they first started fleeing to Marin there were several designated campsites for both Bahari and Palatian refugees. These campsites became increasingly crowded as time past, and eventually refugees started spreading out to other areas of the town such as the beach, downtown, and even some residential areas.

Because of the tension between their countries, both the Palaitian and Bahari stay in their own camps. Both groups run the camps in slightly different ways, but the basic setup is still the same. For example, all of the campsites are filled with tents that are donated by a non-profit organization. This insures that all refugees have shelter and a place to rest their heads.

But like I said, both groups run their camps in slightly different ways. Both Bahari and Palaitians run their camps in a way that represents their culture. For example, in the country of Rhen-Palait, it’s very common for its citizens to be close to everyone in their specific community. Because of this, Palaitians constantly have gatheings and feasts. This is represented in their camp, as most of the people who in live in the Palaitian camps eat together for every meal. Not only that, but they are encouraged to take part in their community in anyway they can. This can be done by taking shifts and guarding the campsite, setting up tents, or just by taking care of your fellow countrymen.

On the other side of the spectrum, you have the Bahari. The Bahari are traditionally reserved people with a strong sense of independence. Although they care for their fellow citizen, the sense of being and community is lost on them. Everyone is expected to take care of themselves  and not to beg for handouts. Unlike the Palaitian camps, there aren’t constant gatherings or meetings, and no one guards the camp, as each individual is expected to be responsible for their own property.

An example of how a refugee camp may look. Made by an associate of our, Winward Chan
Note: Does not represent in-game appearance


Tokens: Tokens are an essential part of refugee life, as it serves as a form of currency for them. When they arrive in Marin, refugees are given several tokens. This can be used to buy food, water, clothes, bathhouse access, and everything else necessary for survival. Several employers have volunteered to hand out tokens, and they can be earned by taking up temporary jobs around the town , like delivering newspapers, repairing buildings, and setting up tents. Select establishments scattered throughout the town take the tokens as a valid form of currency, but they are mostly used in the market place.

The Marketplace: The market has become one of the busiest places in Marin. Originally  just a regular street, refugees and locals alike have begun to set up booths there. A variety of items are sold at the market place, from spices, to cigarettes, to food. Because of this, more refugees have begun selling items they brought with them from their home countries and have also started growing crops in order to earn more tokens.

Traditional Jobs: While it’s very unlikely to happen, it’s possible for refugees to get traditional jobs. This is very rare, and has only happened a handful of times in Marin. However, unlike the odd jobs that refugees can temporarily get, these jobs pay their workers actual money (That being the official currency of Rhenish-Braque). If a refugee gets a traditional job, it opens a whole new world of possibilities for them, as they could leave their camps and rent homes, makeshift apartments at old motels, and not rely on tokens to feed them or their family.   


Well, that’s about it for this section of the blog for now. I hope this shed some light on a lot of things and will help you get a better understanding of Marin and its inhabitants.



Now that we have that out of the way, it’s time for another side character introduction! The character we have for you today is one of our favorites and is actually pretty important to the story. That character is named Ruben.


Scruffy, collected, and always ahead of the game, Ruben is responsible for finding Vincent and bringing him to Marin. Having fled his country of Rhen-Palait, Ruben came across the carnage of the battle that had taken place while making his way to Marin. Discovering that Vincent was the only survivor, Ruben took the unconscious boy with him, effectively saving his life.


Being in his late 20’s, Ruben serves as Vincent’s surrogate older brother and helps him learn the ins and outs of Marin after he wakes up in the medical tent. While Vincent appreciates all that he’s done for him, Ruben’s personality occasionally gets under his skin, as he rarely takes things seriously and is a bit of a flirt. Regardless of this, Ruben always keep a watchful eye on our protagonist and makes sure he’s always taken care of for some odd reason… But because of his help he’s given him, Ruben could be considered Vincent’s first new friends since coming to Marin.  

Well, that just about does her. But before we scurry back into our cave, we'd like to announce that we're looking for writers and editors. If you're interested in joining the project then please email syonsanteria@yahoo.com and/or editiondevelopment@gmail.com

Anyway, that's all for today. See ya guys later.

Friday, February 14, 2014

Valentine's Day/We Still Aren't Dead Edition

Roses are red. Violets are Blue. Our Dev Team isn't dead, we still love you.

In fact, we’ve been busier than ever. A lot of stuff has happened since our last update, so grab your booze and enjoy spending Valentine’s Day alone while reading about an in-development eroge, because we got a lot of stuff to talk about.


Act 1 is coming along nicely. The outline for has been completed for sometime, and while a few adjustments are being made, writing is going smoothly. With some of us even starting work on our routes. However, there is some heart wrenching news. Material Tire decided to break up with us and leave his spot as Julia’s writer, but he's still around in an editorial. That hasn’t set us back, though, as the details for Julia’s route have been written down for a long time, so it’s only a matter of tweaking her a little and having our new writer type it all out.


Speaking of tweaking, we’ve tweaked some of the girls’ designs a little. We haven’t changed their body types or looks (Don’t worry, Amelia is still chubby), but we have changed their clothes a little. This was done so they look less like tourists and more like they came from a different country. It’s nothing too significant, but we’re happy with it.




We also know what we want our backgrounds to look like now. We have a few made and also a few samples, but we haven't settled with a BG artist yet. Hit us up if you’re interested.


Next up we have the first and official introduction of one of our side characters. We here at EDT are happy to introduce Charlotte, Sasha’s little sister! A.K.A. the little ghost hiding behind Sasha in the Halloween picture.


                                               



Charlotte Beleren
Age: 10
Birthday: October 21
Hair: Brunette
Eyes: Teal
Height: 4'3”
Favorite Food: Burgers, but only if they don't have the tomatoes. Claims to hate fish, but she'll eat it if she knows that Sasha or her mother can't see it. Generally prefers sugary foods, like any kid.
Favorite Color: Purple, almost a violet tint. She likes drawing with it because “it stands out more than the others.”
Other information:
-        Sasha taught her how to swim. She likes to play Marco Polo with other friends, but only when she isn't 'it'. Is a bit of a scrapper, tends to get rough and has a strong tomboy streak, commonly picking fights with other children her age.


-        Has a fear of bugs, most of all bees and wasps. Strangely enough she isn't scared of spiders. “Mama told me spiders ain't a bug so I ain't a scared of them no more!”


-        Thinks fish are slimy and gross. Sasha frequently tries to take her fishing, but all she does is chill at the pier with Sasha while looking for things to do. Most of the time she tries to watch TV, but because of frequent power outages she either sits around and complains about how there's nothing to do, or she draws.


-        Goes to elementary school. There's only one in the town, and she shares a class with 30 other kids, at a school of about 60 other 4th graders.

-        Sasha always dresses her up in skirts and dresses, but she prefers shorts “like big sis.”


-        Isn't too conscious about the war going on. Understands that their neighbors are at war, but like most kids, doesn't think of it beyond people killing each other.


Also, here’s some Vincent concept art. We’ll do a Vincent Edition soon, but enjoy this for the time being.



Hopefully we’ll be introducing more side characters soon, so stick with us.

Well, that just about does her. But before you go, have some treats that the girls made to celebrate this occasion.





Happy Valentine’s Day, EDT.

Monday, September 30, 2013

Status Report Edition

We should elaborate on our upcoming preview, which we've dubbed "meet the girls," something our team has been building on the side for the last month or so. The title speaks for itself; it's a short sequence in visual novel format where you can get a glimpse of the girl's personality first hand.

The storyline is unrelated to the main game, following a man named Shiv Raker who is exploring Marin and gathering stories and experiences from the refugees, giving the reader an impression of the heroines. However, our programmer is having a bit of fun with it himself and is sneaking one or two easter eggs here and there for you to look for.

It's a bit of an experiment for us as well; we're planning to follow a new direction with the artstyle for the project and this allows us to see how it would work in motion and hear your feedback on it before we begin serious work on the main game's assets. The current sprites are only a placeholder for what we intend to have in the final piece, but will present a general feel for the direction we hope to take. We're looking forward to any comments or pointers you'll have on it.

As for the main story, our writers have also been collaborating on a definite script for act 1 and deciding which order and flow best fits for introducing the player, and Vincent, to the city of Marin. We've also fleshed out a few scenes within act 1 and gotten some foundation laid with regards to both interaction between characters and with their environment.

We're still continuing to work the many kinks out of our creative process, and we hope you look forward to meeting your moeblob soon.


Saturday, July 20, 2013

The Winds of Change Edition

Some serious changes have taken place in the Edition Development Team and the development of Amare in Bellum in the past few days. Some of these changes have been tough to make, but we feel like they will benefit the project in the long run.

Firstly, we would like to announce that Kiwi is giving up her position as the writer of Vyra’s route and instead focusing solely on the art of AiB. Taking her place as the writer of Vyra’s route will be longtime associate and support editor of EDT’s, Raithfyre.

Secondly, the character of Myria is no more. Due to certain circumstances, Myria has been scrapped. This was a difficult decision to make, but is necessary for reasons I will not go into now. Instead, Myria has been replaced by a new character. It is my pleasure to introduce Amare in Bellum’s newest heroine, Sasha! 
Here’s some concept art of her drawn by Kiwi.

We’ll give you more details about her on a later date.

We aren't done, though. Sasha’s route will be written by a replacement writer, the newest member of EDT, who will go by the name ‘Gargamel‘ for the time being. We‘re very happy to have such a talented writer working with us, and warmly welcome him onto the team.


Well, that’s it for now. Keep checking this space for new updates.

Sunday, July 7, 2013

Our First Sprite Edition

Hey guys, Syon here. Just thought I'd swing by and show off our first sprite.

 As you can see, this a sprite of Sybil with her hands behind her head. This was done by our wonderful artist, Kiwi. 

This is the sprite in use.


Things are always subject to change, so this may not necessarily represent the final product, but I thought it was worth showing off. 

Anyway, that's all for now. See ya' next time. And remember, your feedback is always welcomed. 

Friday, June 7, 2013

WE DOT COM NOW Edition

Hey guys, Syon again. We have a couple of announcements we'd like to make.

Firstly, if you haven't noticed, we're dot com now. We registered a domain name, so instead of dealing with the ".blogspot" portion of the address you can just type in "editiondevteam.com" and you should arrive at our blog. Don't worry, we're not just using this for the blog. We are actively working on a website that will also use the domain name. If all goes according to plan, that should be up and running soon.

Friday, May 24, 2013

deviantArt Profile and e-mail Editon

Hey folks, Syon here. Just wanted to announce a few things.

First of all, we're working on the VN at the same progress we always have. The writers are getting familiar with their characters, the artists are doing art related things, and the team is getting along wonderfully. We're still having some trouble with CG art, but the good news is that this problem is the perfect segway into my first announcement!

We now have an e-mail!

Yep, you read that right! If you would like to contribute to Amare in Bellum and the Edition Development Team please contact us at: editiondevelopment@gmail.com

We now have a deviantArt account! We'll be uploading some art there so we can make people aware of the project and we also feel like it's a wonderful way to connect with great artists who might be interested in helping us out.

Our deviantArt profile can be found here: http://editiondevteam.deviantart.com/

We're basically trying to make ourselves look a bit more professional. While we are just a group of people doing this in our spare time, it's nice for things to look a bit more polished.

That's about it for now. We'll try to start updating the blog more regularly, but for now, I leave you with a picture of Julia in a T-shirt.

Friday, February 1, 2013

Staff Edition

Meet our team!

Fideon: Lead programmer, and founder of the team.

Jabs: Musician.

Kiwi: Artist and Vyra's Writer.

Material Tire: Julia's writer

Outlander: Amelia's Writer.

Syon: Sybil's Writer.

Raithfyre: Editor and writing support.