Showing posts with label Amelia. Show all posts
Showing posts with label Amelia. Show all posts

Sunday, June 8, 2014

Life in Marin/Ruben Edition

Hey guys, we’re back again with another blog post. Instead of just telling you how progress is going, we decided to have a little fun and tell a little about refugee life in Marin. Believe it or not, we actually spent a lot of time thinking this through. During our discussions about life in Marin (Which usually involved all of us telling each other how wrong everyone else was), we asked ourselves a lot of questions. Questions…. like “How do the refugees get by?” “Where do they live?” “Can they get job?” “Why is Sybil best girl?” and “Can they break away from the other refugees?” Well, we eventually settled on answers to all of these questions, so now that some time has passed and those elements have been flawlessly implemented into the story, we decided to share it with you. So without further ado, here’s some information about the life of the refugees in Marin.

Registration: This one is rather obvious. Regardless of whether they’re an escaped PoW, fled their country, were found half-dead on the battlefield, or were forced from their homes, all refugees must get registered. If they arrive injured and need medical care, it’s the first thing they do when they’re released. Upon registration, refugees are given a bag full basic essential, such as water, toiletries, a map of Marin, a sleeping bag, and tokens (see below). They are then informed of several places they may take refuge at. These places are marked on the their maps and are called “Camps”.

Campsites: When they first started fleeing to Marin there were several designated campsites for both Bahari and Palatian refugees. These campsites became increasingly crowded as time past, and eventually refugees started spreading out to other areas of the town such as the beach, downtown, and even some residential areas.

Because of the tension between their countries, both the Palaitian and Bahari stay in their own camps. Both groups run the camps in slightly different ways, but the basic setup is still the same. For example, all of the campsites are filled with tents that are donated by a non-profit organization. This insures that all refugees have shelter and a place to rest their heads.

But like I said, both groups run their camps in slightly different ways. Both Bahari and Palaitians run their camps in a way that represents their culture. For example, in the country of Rhen-Palait, it’s very common for its citizens to be close to everyone in their specific community. Because of this, Palaitians constantly have gatheings and feasts. This is represented in their camp, as most of the people who in live in the Palaitian camps eat together for every meal. Not only that, but they are encouraged to take part in their community in anyway they can. This can be done by taking shifts and guarding the campsite, setting up tents, or just by taking care of your fellow countrymen.

On the other side of the spectrum, you have the Bahari. The Bahari are traditionally reserved people with a strong sense of independence. Although they care for their fellow citizen, the sense of being and community is lost on them. Everyone is expected to take care of themselves  and not to beg for handouts. Unlike the Palaitian camps, there aren’t constant gatherings or meetings, and no one guards the camp, as each individual is expected to be responsible for their own property.

An example of how a refugee camp may look. Made by an associate of our, Winward Chan
Note: Does not represent in-game appearance


Tokens: Tokens are an essential part of refugee life, as it serves as a form of currency for them. When they arrive in Marin, refugees are given several tokens. This can be used to buy food, water, clothes, bathhouse access, and everything else necessary for survival. Several employers have volunteered to hand out tokens, and they can be earned by taking up temporary jobs around the town , like delivering newspapers, repairing buildings, and setting up tents. Select establishments scattered throughout the town take the tokens as a valid form of currency, but they are mostly used in the market place.

The Marketplace: The market has become one of the busiest places in Marin. Originally  just a regular street, refugees and locals alike have begun to set up booths there. A variety of items are sold at the market place, from spices, to cigarettes, to food. Because of this, more refugees have begun selling items they brought with them from their home countries and have also started growing crops in order to earn more tokens.

Traditional Jobs: While it’s very unlikely to happen, it’s possible for refugees to get traditional jobs. This is very rare, and has only happened a handful of times in Marin. However, unlike the odd jobs that refugees can temporarily get, these jobs pay their workers actual money (That being the official currency of Rhenish-Braque). If a refugee gets a traditional job, it opens a whole new world of possibilities for them, as they could leave their camps and rent homes, makeshift apartments at old motels, and not rely on tokens to feed them or their family.   


Well, that’s about it for this section of the blog for now. I hope this shed some light on a lot of things and will help you get a better understanding of Marin and its inhabitants.



Now that we have that out of the way, it’s time for another side character introduction! The character we have for you today is one of our favorites and is actually pretty important to the story. That character is named Ruben.


Scruffy, collected, and always ahead of the game, Ruben is responsible for finding Vincent and bringing him to Marin. Having fled his country of Rhen-Palait, Ruben came across the carnage of the battle that had taken place while making his way to Marin. Discovering that Vincent was the only survivor, Ruben took the unconscious boy with him, effectively saving his life.


Being in his late 20’s, Ruben serves as Vincent’s surrogate older brother and helps him learn the ins and outs of Marin after he wakes up in the medical tent. While Vincent appreciates all that he’s done for him, Ruben’s personality occasionally gets under his skin, as he rarely takes things seriously and is a bit of a flirt. Regardless of this, Ruben always keep a watchful eye on our protagonist and makes sure he’s always taken care of for some odd reason… But because of his help he’s given him, Ruben could be considered Vincent’s first new friends since coming to Marin.  

Well, that just about does her. But before we scurry back into our cave, we'd like to announce that we're looking for writers and editors. If you're interested in joining the project then please email syonsanteria@yahoo.com and/or editiondevelopment@gmail.com

Anyway, that's all for today. See ya guys later.

Thursday, August 8, 2013

Update Edition 3: Return of the Update

Evening readers,

I'll cut right to it. Work on our preview/demo "Meet the Girls" build is proceeding steadily, if slowly; our newest writer has pulled out all the stops and caught up with the rest of the writers in record time. Our resident artist Dubs Kiwi is also continuing to pump out concept art and sprites at an astonishing rate, but unfortunately for us there's only one of her, so please understand and bear with us as we try to create something that we can be proud of and which you'll hopefully enjoy reading.

As for the game itself, we're well into the pre-alpha stage, and things like side characters, locations, communal events, and story arcs are rapidly approaching a finalized state. With this framework in place we should be able to jump straight into the nitty-gritty of writing thousands of words of dialogue and monologue, once Meet the Girls is released to our satisfaction.

Finally, to prove that at least somebody around here does some work, here's some more concept art of Amelia. Enjoy.

-Ed




Saturday, July 20, 2013

The Winds of Change Edition

Some serious changes have taken place in the Edition Development Team and the development of Amare in Bellum in the past few days. Some of these changes have been tough to make, but we feel like they will benefit the project in the long run.

Firstly, we would like to announce that Kiwi is giving up her position as the writer of Vyra’s route and instead focusing solely on the art of AiB. Taking her place as the writer of Vyra’s route will be longtime associate and support editor of EDT’s, Raithfyre.

Secondly, the character of Myria is no more. Due to certain circumstances, Myria has been scrapped. This was a difficult decision to make, but is necessary for reasons I will not go into now. Instead, Myria has been replaced by a new character. It is my pleasure to introduce Amare in Bellum’s newest heroine, Sasha! 
Here’s some concept art of her drawn by Kiwi.

We’ll give you more details about her on a later date.

We aren't done, though. Sasha’s route will be written by a replacement writer, the newest member of EDT, who will go by the name ‘Gargamel‘ for the time being. We‘re very happy to have such a talented writer working with us, and warmly welcome him onto the team.


Well, that’s it for now. Keep checking this space for new updates.

Friday, May 24, 2013

deviantArt Profile and e-mail Editon

Hey folks, Syon here. Just wanted to announce a few things.

First of all, we're working on the VN at the same progress we always have. The writers are getting familiar with their characters, the artists are doing art related things, and the team is getting along wonderfully. We're still having some trouble with CG art, but the good news is that this problem is the perfect segway into my first announcement!

We now have an e-mail!

Yep, you read that right! If you would like to contribute to Amare in Bellum and the Edition Development Team please contact us at: editiondevelopment@gmail.com

We now have a deviantArt account! We'll be uploading some art there so we can make people aware of the project and we also feel like it's a wonderful way to connect with great artists who might be interested in helping us out.

Our deviantArt profile can be found here: http://editiondevteam.deviantart.com/

We're basically trying to make ourselves look a bit more professional. While we are just a group of people doing this in our spare time, it's nice for things to look a bit more polished.

That's about it for now. We'll try to start updating the blog more regularly, but for now, I leave you with a picture of Julia in a T-shirt.

Wednesday, April 24, 2013

Waffle is back Edition

Waffle was absent for a while, she had some personal stuff to take care of, but she has now reported back for duty and delivered us this masterpiece. If you're under 18 please have your parents browse with you... Or not because this image is 2HOT4U, that'd be awkward anyways so just make sure to lock the door or put a shelf behind it I don't know.



DAMN!

Tuesday, March 12, 2013

Update Edition

Hello! It has been a while since we posted something to this blog. We just want to let everyone know that we're still alive and working! Sorry if we haven't updated in a while. I have been programming the next build which will include the whole intro. I have added several Sound and Visual Effects as well as coded the whole script and lines. Just working on debugging and adding details here and there. We are looking for a Backgrounds artist so if you or anyone you know are/is a good background artist do not hesitate to contact us!

In the meanwhile our awesome artists Kiwi and WaffleBunny are working on temporal Backgrounds but we would really like someone that can take that position.

Jabs our awesome musician has improved the "Amare in Bellum: Title" song. It's embedded on the right panel of this webpage.

Our writers are already advancing into Act 1 and developing their corresponding girls attitude and personalities. We expect to introduce a new girl soon in this blog.

Kiwi has drawn some expressions for Amelia, she was presented in the previous blogpost:


We'll continue to work hard and report our progress.

Wednesday, February 27, 2013

Amelia Edition

Hey there, anyone, I'm the Outlander, one of the writers for Amare in Bellum. Originally, I just provided feedback on their forums as an outsider - hence the name Outlander - and soon found myself becoming a full member of the team. So which character did I hook up with? An adorable girl that goes by the name of Amelia Vahn.


Amelia was an old friend of Vincent's, but she moved away several years ago, fading out of Vincent's memory. She turns up in his life again at Marin, seeking refuge from the war, giving them the chance to rekindle their friendship. She's one of the happier residents of the town; always willing to lend a hand, or strike up a conversation, and never without her trusty camera ready to take a snapshot. Amelia chooses to ignore the war, disallowing it to be a part of her life. Her life is here, in the town, with the people.


I'm not big on cameras, but I think I got the best girl to write about; just looking at her artwork fills my head with ideas, it has gotten to a point where I spend more time writing for fun than I do playing video games. Very tragic, but I love it.




As for overall team progression: the writers are starting to create some scenarios for Act 1 and our code monkey, Fideon, is working on another build of the introduction with some assets to play around with. That's all for now, catch ya later.