Showing posts with label PROGRESS. Show all posts
Showing posts with label PROGRESS. Show all posts

Wednesday, April 2, 2014

Arizona in Bellum Edition

Hey there, folks. Been a while, but we're still here. However, we have made a few changes to AiB that we think you should be aware of. You see, over the past several months we have grown bored with the trite and cliched setting of Amare in Bellum. It's something that's been done a million times before, and will surely be done a million more times. So after much discussion, we have taken it upon ourselves to... Tweak AiB.

We here at EDT are proud to present the new AiB—Arizona in Bellum!

arizona.png


That's right! We've gone ahead and changed the entire landscape of AiB! No longer does it take place in a dusty old refugee town. Oh no, it now takes place in the good ol' Copper State during the times of the Wild West!

Of course, because the setting has changed, the characters have to change to. They're keeping their names and their designs, but their occupations will be different. Let's take a look at some of their changes, shall we?

Amelia - Having grown up somewhere in the desert of Arizona, Amelia left her tribe to go the frontier town of Marin. Since her arrival, she has become a well-loved Deputy and is known to catch every crime in action with her big and bulky camera.

Sybil (The Aloof Arsonist) - Wanted for multiple counts of arson, The Aloof Arsonist is shrouded in mystery. With reports of a mysterious standing around in the burnt areas moments before it was engulfed by flames, the fiend always leaves without a trace. Except for scattered cigarette butts that is.

Julia - Julia is the daughter of the town prospector. Looking down on all inhabitants of the frontier town, Julia gets everything her cold black heart desires because her "pappy" is the richest man in town.

Vyra - There are only three certainties in the town of Marin: The heat, death, and the local bartender's cleanliness. Always washing the dishes and cups at the saloon, the bartender, Vyra, hates anything dirty. Unfortunately for her, she lives in the desert and lives in a place where showers are considered a luxury. Because of this, she tries her best to keep everything clean and tidy.

Sasha - Having lived in Marin her entire life, Sasha runs the ranch on the outskirts of town with her mother and sister. Spending her days, herding cows and taming horses, Sasha is a cowgirl through and through.

Vincent - Vincent is the main character of our story. He traveled to the town of Marin to find fame and glory as a gunslinger. How will he do that? By getting the bounty on the Aloof Arsonist's head. Things won't be easy, though, as he now has to deal with a new environment and the quirky inhabitants of the town.


Well, that just about does her. We'll have more info on this soon, but for now just hang tight and wait for more updates

Love,
EDT

Thursday, August 22, 2013

Sasha Edition

First and foremost I'd like to introduce myself. My name is Gargamel, and I'm the newest writer to Amare in Bellum. For the longest time I was merely a friend of a few of the developers, but certain circumstances allowed me to join the fold and become a member of their team, and I'm very fortunate to be a part of this project.

Now let's go ahead and talk about my girl, Sasha Beleren; a native of Marin. Left to her own devices with both parents absent, Sasha spends most of her days at the Marin coastline, living a calm life of relaxation with few passions or any reason to change the routine she's built for herself.
With a background in both sides of the war, Sasha tries to remain neutral in both matters related to the current events and, well, everything else she becomes involved in. However, there are times where this approach is everything but beneficial to our heroine.

Anyway, that's all from me for now. We're still ironing out some elements of our new girl, but at the very least you can expect fish. Lots and lots of fish. I look forward to letting you all get to know Sasha a bit more in the future.


Thursday, August 8, 2013

Update Edition 3: Return of the Update

Evening readers,

I'll cut right to it. Work on our preview/demo "Meet the Girls" build is proceeding steadily, if slowly; our newest writer has pulled out all the stops and caught up with the rest of the writers in record time. Our resident artist Dubs Kiwi is also continuing to pump out concept art and sprites at an astonishing rate, but unfortunately for us there's only one of her, so please understand and bear with us as we try to create something that we can be proud of and which you'll hopefully enjoy reading.

As for the game itself, we're well into the pre-alpha stage, and things like side characters, locations, communal events, and story arcs are rapidly approaching a finalized state. With this framework in place we should be able to jump straight into the nitty-gritty of writing thousands of words of dialogue and monologue, once Meet the Girls is released to our satisfaction.

Finally, to prove that at least somebody around here does some work, here's some more concept art of Amelia. Enjoy.

-Ed




Saturday, July 20, 2013

The Winds of Change Edition

Some serious changes have taken place in the Edition Development Team and the development of Amare in Bellum in the past few days. Some of these changes have been tough to make, but we feel like they will benefit the project in the long run.

Firstly, we would like to announce that Kiwi is giving up her position as the writer of Vyra’s route and instead focusing solely on the art of AiB. Taking her place as the writer of Vyra’s route will be longtime associate and support editor of EDT’s, Raithfyre.

Secondly, the character of Myria is no more. Due to certain circumstances, Myria has been scrapped. This was a difficult decision to make, but is necessary for reasons I will not go into now. Instead, Myria has been replaced by a new character. It is my pleasure to introduce Amare in Bellum’s newest heroine, Sasha! 
Here’s some concept art of her drawn by Kiwi.

We’ll give you more details about her on a later date.

We aren't done, though. Sasha’s route will be written by a replacement writer, the newest member of EDT, who will go by the name ‘Gargamel‘ for the time being. We‘re very happy to have such a talented writer working with us, and warmly welcome him onto the team.


Well, that’s it for now. Keep checking this space for new updates.

Wednesday, July 10, 2013

Do you hear that? That's the sound of a Sybil chilling Edition

We continue our progress on our first public build, basically, a demo for people to know what Amare in Bellum is about and what we to await from this project.

Today we received some new content from our musician and I would like to share it with you guys.
This specifically, will be Sybil's theme in-game. A chill, relaxed song, just like Sybil.

Hope you like it, keep an eye on the blog for more updates on AiB and thank you for your support!

Sunday, July 7, 2013

Our First Sprite Edition

Hey guys, Syon here. Just thought I'd swing by and show off our first sprite.

 As you can see, this a sprite of Sybil with her hands behind her head. This was done by our wonderful artist, Kiwi. 

This is the sprite in use.


Things are always subject to change, so this may not necessarily represent the final product, but I thought it was worth showing off. 

Anyway, that's all for now. See ya' next time. And remember, your feedback is always welcomed. 

Monday, July 1, 2013

The sounds of home Edition

Hello everybody and welcome July. We have had some good progress so far. Although we are somewhat limited in our art department (Kiwi is an amazing artist but she's got to work now and she can't do her magic in such short spans of time) we have continued our steady development pace for now.

Even better, our musician Jabs has finished a BGM that he had composed some time ago, it actually is in the widget to the right of the blog, along with the main menu theme. This is that same BGM but in its final form.



That's everything for now, thank you very much for reading this and your support (Specially you /ksb/, you guys are cool). See you soon!

Friday, June 7, 2013

WE DOT COM NOW Edition

Hey guys, Syon again. We have a couple of announcements we'd like to make.

Firstly, if you haven't noticed, we're dot com now. We registered a domain name, so instead of dealing with the ".blogspot" portion of the address you can just type in "editiondevteam.com" and you should arrive at our blog. Don't worry, we're not just using this for the blog. We are actively working on a website that will also use the domain name. If all goes according to plan, that should be up and running soon.

Monday, May 27, 2013

Exposition Edition

Since this is my first blog post, I’d better introduce myself. I’m Ed, and I’m responsible for creating, editing, and maintaining the wiki for Amare in Bellum. We envisage this to be the repository for lore, backstory, and character profiles, and something that players can consult if they wish to know more about the girls, or any of the locations mentioned in the game. Right now this is still a work in progress and not ready for public consumption, but the production of articles is proceeding apace. This means that I can share some of the details of the countries involved in the wider setting of Amare in Bellum, and their relevance to the storyline. I’m sorry it’s a lot of WORDSWORDSWORDS and no pictures, but our artists have better things to be doing at the minute as we finalize our preparations for Act 1.



Rhen-Palait is the home country of the main character Vincent, as well as the girls Vyra, Sybil, and Amelia. Formed by the merger of the separate countries Rhen and Palait almost three hundred years ago, Rhen-Palait’s history is mainly characterized by violence and war, and as such it has grown into a totalitarian dictatorship headed by the oppressive political party known as the People’s Unification Front (PUF). Whilst powerful both economically and militarily due to its vast reserves of natural resources and high population, it suffers from chronic underdevelopment; the majority of its citizens still work as manual labourers and tradesmen in fields such as farming, mining, and factory production lines. It is currently at war with Baharistan, and it is this war which prompted Vincent’s conscription into the Rhelvian army. Their armed forces outnumber those of any other civilised nation by a considerable degree, but tend to be poorly equipped and trained.

Baharistan is Julia’s home country, and is the “enemy” in the ongoing war with Rhen-Palait. Smaller than Rhen-Palait and considerably less well-endowed with natural resources, its economy is almost entirely focused on service provision and highly-skilled professions. It is a world leader in almost all fields of scientific research and technological advancement, and its citizens enjoy one of the highest standards of living in the world. The Bahari government is a technocratic democracy – a relevant and accredited professional qualification is a prerequisite for serving in a cabinet role in the government, and numerous committees and advisory bodies have entrenched themselves into the legislative process. This sometimes leads to bureaucratic red tape delaying important decisions, but does ensure that they are always taken with the greatest care and consideration for their impact. The Bahari armed forces are relatively limited in numbers, but are well trained and equipped with the latest in battlefield innovations. They specialise in guerrilla and covert operations, but can be relied upon to give an excellent account of themselves in any combat situation.

Rhenish Braque is the nation in which most of Amare in Bellum is set – it is the country in which Marin, the setting of the game and the administrative headquarters of the government taskforce handling the influx of refugees, is located. The region of Braque declared independence from Rhen at the same time the two countries formally merged, and it retained the old governmental structure of Rhen including its monarchy. A small but proud nation steeped in tradition, it houses many areas of historical and natural interest, and tourism forms a major part of its economy. Its government is a constitutional elective monarchy, in which all citizens are given de facto freedom to choose the next monarch after the death or abdication of the previous one. Despite its historical ties to Rhen-Palait, Rhenish Braque is neutral – its safety is ensured through membership of the League of Non-Aligned Nations, an influential confederacy of nations across the world who are committed to non-interference in the affairs of other nations, and to offering mutual military aid to any member who might come under attack by a hostile aggressor. As part of its commitment to this agreement, Rhenish Braque maintains a small standing army of well-trained soldiers, but the war has caused a calamitous downturn in the Braquian economy, meaning that their army is nowhere near as well-equipped as it could be.

Monday, May 6, 2013

Direction of the VN Edition

Hello readers,

We are still working every day on the project, we have been working on discussing the direction and tone the story will take and many other lore-related stuff like common events, places, people and such. Of course this cannot be uploaded to the blog because we'd be spoiling the whole story.

"What about the artists?"
Well we got two artists in our team. Kiwi who is very active within the group, she's also writing a route though so she spends most of the time for now writing and discussing the story

WaffleBunny, our second artist, is still kinda fed up with stuff but she is still active within the team.

Sadly, they haven't given us any art that isn't concept that we'd rather keep in our storage.

We've also received some content form our musician member, Jabs. Though, he decided that the content wasn't good enough and is working on completely redoing it. Once he's done with it we'll be sure to update you.

Thank you very much for your attention.

Monday, February 18, 2013

Votation Edition

Today the votation for "Introduction we are gonna be using as final release candidate or that we are gonna use for now and butcher and edit and use it as intro" took place.

After every team member vote was submitted in a completely democratic way that even the most first world of the first world countries would be jealous of, the results were obtained.

The winning draft was OUTLANDER'S

We will now proceed to edit, cut, write, paste the intro.

So yeah, basically. PROGRESS.

We are already working on it and can't wait to finish our first whole intro build!