Showing posts with label Material Tire. Show all posts
Showing posts with label Material Tire. Show all posts

Friday, June 7, 2013

WE DOT COM NOW Edition

Hey guys, Syon again. We have a couple of announcements we'd like to make.

Firstly, if you haven't noticed, we're dot com now. We registered a domain name, so instead of dealing with the ".blogspot" portion of the address you can just type in "editiondevteam.com" and you should arrive at our blog. Don't worry, we're not just using this for the blog. We are actively working on a website that will also use the domain name. If all goes according to plan, that should be up and running soon.

Friday, May 24, 2013

deviantArt Profile and e-mail Editon

Hey folks, Syon here. Just wanted to announce a few things.

First of all, we're working on the VN at the same progress we always have. The writers are getting familiar with their characters, the artists are doing art related things, and the team is getting along wonderfully. We're still having some trouble with CG art, but the good news is that this problem is the perfect segway into my first announcement!

We now have an e-mail!

Yep, you read that right! If you would like to contribute to Amare in Bellum and the Edition Development Team please contact us at: editiondevelopment@gmail.com

We now have a deviantArt account! We'll be uploading some art there so we can make people aware of the project and we also feel like it's a wonderful way to connect with great artists who might be interested in helping us out.

Our deviantArt profile can be found here: http://editiondevteam.deviantart.com/

We're basically trying to make ourselves look a bit more professional. While we are just a group of people doing this in our spare time, it's nice for things to look a bit more polished.

That's about it for now. We'll try to start updating the blog more regularly, but for now, I leave you with a picture of Julia in a T-shirt.

Tuesday, February 19, 2013

Logo Edition

So something we've briefly thought about over the last week or so was what kind of logo should we have. After all, a logo serves as the face for any project, it needs to be memorable and capture the spirit of the project. With that being said, our very own Material Tire produced something for us that I felt we should share for those who keep up with our blog (the dev team and 2 other people)

Fun fact: this wouldn't come up in Irfanview

Pretty cool stuff, I'm certainly fond of it. This is a placeholder right now until we begin pumping out more assets for Amare in Bellum, but for now this is gets across that nitty gritty military vibe, and 'Amare' is pretty looking. It's memorable in a 60s way in my opinion.

In other news, Fideon has a revised draft for the introduction, so he can begin working his voodoo on whatever it is coders do to words nowadays..

Friday, February 1, 2013

Staff Edition

Meet our team!

Fideon: Lead programmer, and founder of the team.

Jabs: Musician.

Kiwi: Artist and Vyra's Writer.

Material Tire: Julia's writer

Outlander: Amelia's Writer.

Syon: Sybil's Writer.

Raithfyre: Editor and writing support.