Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Thursday, August 8, 2013

Update Edition 3: Return of the Update

Evening readers,

I'll cut right to it. Work on our preview/demo "Meet the Girls" build is proceeding steadily, if slowly; our newest writer has pulled out all the stops and caught up with the rest of the writers in record time. Our resident artist Dubs Kiwi is also continuing to pump out concept art and sprites at an astonishing rate, but unfortunately for us there's only one of her, so please understand and bear with us as we try to create something that we can be proud of and which you'll hopefully enjoy reading.

As for the game itself, we're well into the pre-alpha stage, and things like side characters, locations, communal events, and story arcs are rapidly approaching a finalized state. With this framework in place we should be able to jump straight into the nitty-gritty of writing thousands of words of dialogue and monologue, once Meet the Girls is released to our satisfaction.

Finally, to prove that at least somebody around here does some work, here's some more concept art of Amelia. Enjoy.

-Ed




Wednesday, July 10, 2013

Do you hear that? That's the sound of a Sybil chilling Edition

We continue our progress on our first public build, basically, a demo for people to know what Amare in Bellum is about and what we to await from this project.

Today we received some new content from our musician and I would like to share it with you guys.
This specifically, will be Sybil's theme in-game. A chill, relaxed song, just like Sybil.

Hope you like it, keep an eye on the blog for more updates on AiB and thank you for your support!

Monday, July 1, 2013

The sounds of home Edition

Hello everybody and welcome July. We have had some good progress so far. Although we are somewhat limited in our art department (Kiwi is an amazing artist but she's got to work now and she can't do her magic in such short spans of time) we have continued our steady development pace for now.

Even better, our musician Jabs has finished a BGM that he had composed some time ago, it actually is in the widget to the right of the blog, along with the main menu theme. This is that same BGM but in its final form.



That's everything for now, thank you very much for reading this and your support (Specially you /ksb/, you guys are cool). See you soon!

Monday, May 27, 2013

Exposition Edition

Since this is my first blog post, I’d better introduce myself. I’m Ed, and I’m responsible for creating, editing, and maintaining the wiki for Amare in Bellum. We envisage this to be the repository for lore, backstory, and character profiles, and something that players can consult if they wish to know more about the girls, or any of the locations mentioned in the game. Right now this is still a work in progress and not ready for public consumption, but the production of articles is proceeding apace. This means that I can share some of the details of the countries involved in the wider setting of Amare in Bellum, and their relevance to the storyline. I’m sorry it’s a lot of WORDSWORDSWORDS and no pictures, but our artists have better things to be doing at the minute as we finalize our preparations for Act 1.



Rhen-Palait is the home country of the main character Vincent, as well as the girls Vyra, Sybil, and Amelia. Formed by the merger of the separate countries Rhen and Palait almost three hundred years ago, Rhen-Palait’s history is mainly characterized by violence and war, and as such it has grown into a totalitarian dictatorship headed by the oppressive political party known as the People’s Unification Front (PUF). Whilst powerful both economically and militarily due to its vast reserves of natural resources and high population, it suffers from chronic underdevelopment; the majority of its citizens still work as manual labourers and tradesmen in fields such as farming, mining, and factory production lines. It is currently at war with Baharistan, and it is this war which prompted Vincent’s conscription into the Rhelvian army. Their armed forces outnumber those of any other civilised nation by a considerable degree, but tend to be poorly equipped and trained.

Baharistan is Julia’s home country, and is the “enemy” in the ongoing war with Rhen-Palait. Smaller than Rhen-Palait and considerably less well-endowed with natural resources, its economy is almost entirely focused on service provision and highly-skilled professions. It is a world leader in almost all fields of scientific research and technological advancement, and its citizens enjoy one of the highest standards of living in the world. The Bahari government is a technocratic democracy – a relevant and accredited professional qualification is a prerequisite for serving in a cabinet role in the government, and numerous committees and advisory bodies have entrenched themselves into the legislative process. This sometimes leads to bureaucratic red tape delaying important decisions, but does ensure that they are always taken with the greatest care and consideration for their impact. The Bahari armed forces are relatively limited in numbers, but are well trained and equipped with the latest in battlefield innovations. They specialise in guerrilla and covert operations, but can be relied upon to give an excellent account of themselves in any combat situation.

Rhenish Braque is the nation in which most of Amare in Bellum is set – it is the country in which Marin, the setting of the game and the administrative headquarters of the government taskforce handling the influx of refugees, is located. The region of Braque declared independence from Rhen at the same time the two countries formally merged, and it retained the old governmental structure of Rhen including its monarchy. A small but proud nation steeped in tradition, it houses many areas of historical and natural interest, and tourism forms a major part of its economy. Its government is a constitutional elective monarchy, in which all citizens are given de facto freedom to choose the next monarch after the death or abdication of the previous one. Despite its historical ties to Rhen-Palait, Rhenish Braque is neutral – its safety is ensured through membership of the League of Non-Aligned Nations, an influential confederacy of nations across the world who are committed to non-interference in the affairs of other nations, and to offering mutual military aid to any member who might come under attack by a hostile aggressor. As part of its commitment to this agreement, Rhenish Braque maintains a small standing army of well-trained soldiers, but the war has caused a calamitous downturn in the Braquian economy, meaning that their army is nowhere near as well-equipped as it could be.

Sunday, May 26, 2013

Perfect Girl Edition




Name: Vyra Wells
Age: 18
Sex: F
Blood type: A
Nationality: Rhen-Palait

Vyra, originally known as Victim-tan, comes from Rhen-Palait. She arrives at Marin shortly before Vincent.

Vyra Wells is the epitome of a perfectionist. It takes Vyra three minutes to do what a normal person could do in one. Vyra handles even the simplest of tasks with extreme care, as though every task should be her highest priority. She goes to such lengths as to redo someone's work if it isn't up to par with her own standards. While not particularly critical of others, Vyra is simply concerned with how others would judge her.
Vyra gets along well with most refugees, however she opts to stay impersonal in most relationships.She and Amelia are often at ends, with their vastly different approaches on how to come to solutions. Where Amelia would prefer to rush through something and get it done, Vyra would be precise and analytical. Vyra gets along well with most people, despite her fussiness over minute details.
Besides working at her part-time job, Vyra's time is best spent inside the refuge of her tent. Inside, she has around three guns to keep her company. Rather than shooting at targets or practicing her aim, Vyra simply enjoys assembling guns and taking them apart once they're done. The precision that's needed is a welcome aspect of gun-building.






Thank you for reading! We'll be sure to update more soon.
-Kiwi


Tuesday, April 30, 2013

Backgrounds and Seagull Edition

Since the moment we begun the project we contemplated using edited photographs as backgrounds a last resort in case we didn't had any access to Backgrounds artists.

As expected it was very hard finding an artist willing to do backgrounds for us. Even though we were able to receive help from several artists (Thank you very much Borongannonoypi and 3Deek!) they have their own projects and art to do and aren't able to assist us full time. Our newest backgrounds artist "Chuck" has been very busy with his personal life.

The intro is somewhere at 50%. We got the writing, the programming, some music and the sound FX. But we are still missing many backgrounds, CGs and some other music. So, in order to speed things up a little we've decided that we will go for our last resort.

Backgrounds is what we lack the most of, so we're now going for edited photographs for backgrounds. We've already taken our first steps in this. We've obtained several pictures for the beach scenes and forest. And our art department (Kiwi and WaffleBunny) is already working on editing the photographs to give them that VN style. So, we proudly present our newest content.

Beach/Departments. (Edited for VN style):



We are still working on the filters and effect and all that stuff, we are aware of the errors. WIP.

Beach / Pier. (Edited for VN style):



This photo has different filters/effects than the previous one. As I said we are still trying and testing with different techniques. WIP.


Forest Pathway (Unedited):



This image will be heavily edited once it goes into the VN.


The Seagull (Unedited) 



Total bro. Loves bread crumbs and shitting on people in the beach.



We got many other images but these ones were chosen to be shown in the blog. We will still probably use drawn backgrounds for CGs, but only time will tell.

That's everything for now, thank you very much for your attention and see you soon.

Wednesday, April 24, 2013

Waffle is back Edition

Waffle was absent for a while, she had some personal stuff to take care of, but she has now reported back for duty and delivered us this masterpiece. If you're under 18 please have your parents browse with you... Or not because this image is 2HOT4U, that'd be awkward anyways so just make sure to lock the door or put a shelf behind it I don't know.



DAMN!

Tuesday, April 16, 2013

Chuck and backgrounds Edition

We are still working hard on our VN "Amare in Bellum"

First off I've been spending uncountable hours in DeviantArt looking for a backgrounds artist. My quest finally brought results. We added ChuckSantos to our team!

Here's an example of his amazing work:

Chuck has already been added to our roster and we are working hard together to achieve this project!


We also have had several other Deviants lend us a hand like Borongannonoypi in the past.
Right now we received a backgrounds from our DeviantArt friend 3Deek. We asked if he could do a background on the café scenes. Here's his work so far.

We are loving the art so far, the artists are very talented and we are very glad to work with them. We hope we can bring you a more proper introduction of the project sometime soon.

This is it for now, thank you very much for your attention!

Friday, March 22, 2013

Update Edition 2: Electric Boogaloo

Hello.

We would like to inform you on our progress so far.

As of now we are working on developing our first "public build". We are working hard so this build reflects the Visual Novel we are striving for. We want people to get interested not only with the appearance of the VN but the characters and setting itself.

I've been doing several changes to the code. Mostly implementing new stuff and cleaning the code.

After spending many weeks looking for Backgrounds artist luck finally punched me in the face. In one day 2 artists replied to me showing interest in working in the project.

We have kept in contact with them. One of them has even already made a background that we are going to use in this upcoming build:

The artist's name is:
Borongannonoypi.

This is his DeviantArt account:
http://borongannonoypi.deviantart.com/

He has kept in constant communication with us and his ability has been really helpful to us.








Kiwi, in cooperation with Syon, have made some Sybil Artwork. I present you: The Many Faces of Sybil Dastun



We are making some changes to the build. Originally we planned to release only the intro. But we are aware that the story of a drafted boy getting shot wouldn't be really attractive to many members of the VN player base. We are planning to add a "Meet the girls" interactive session in the following build. Our artists are working hard on sprites and character drawings for the build.

On our music department, we got a new member, Sam Exner. Introduced to us by Raithfyre (they're in the same band, Love Theory). A talented guitar player, he, along with Jabs, will provide us the amazing soundtrack we want for the project. Here's one of Sam's songs:





That is all for now, we will make sure to keep you updated so keep an eye on this blog.

Friday, March 15, 2013

Best Girl Edition

Introducing Julia, which is the girl whose route I am writing.


Julia comes from one of Baharistan's prominent families, and was sent to Marin alone as a safety precaution. However, she still keeps a close eye on the war; staying up to date through various news reports and having lengthy phone calls to her family at home.
She is one of the few refugees in Marin exempt from working, as her family pays for her stay and expenses. The immense amount of free time that results from this is mostly used on finishing up her education via correspondance courses on arguing with the other residents for her own amusement. Despite being fond of arguments, she isn't very good at it, and often resorts to personal attacks instead, completely disregarding the feelings of those she might offend; she lives for herself, not others.

Apologies for the inaccuracy on the chinese checker board, our artist have never played it.

I think you'd be hard pressed to make a character more cliched than the basics of Julia, as she is simultaneously the foreign money-guy, rich girl who is full of herself and tsundere with a variation of twintails, on top of that she's a high school student, but hopefully it'll still end up as something I can be proud of.

The only other option is not releasing.

Tuesday, March 12, 2013

Update Edition

Hello! It has been a while since we posted something to this blog. We just want to let everyone know that we're still alive and working! Sorry if we haven't updated in a while. I have been programming the next build which will include the whole intro. I have added several Sound and Visual Effects as well as coded the whole script and lines. Just working on debugging and adding details here and there. We are looking for a Backgrounds artist so if you or anyone you know are/is a good background artist do not hesitate to contact us!

In the meanwhile our awesome artists Kiwi and WaffleBunny are working on temporal Backgrounds but we would really like someone that can take that position.

Jabs our awesome musician has improved the "Amare in Bellum: Title" song. It's embedded on the right panel of this webpage.

Our writers are already advancing into Act 1 and developing their corresponding girls attitude and personalities. We expect to introduce a new girl soon in this blog.

Kiwi has drawn some expressions for Amelia, she was presented in the previous blogpost:


We'll continue to work hard and report our progress.

Wednesday, February 27, 2013

Amelia Edition

Hey there, anyone, I'm the Outlander, one of the writers for Amare in Bellum. Originally, I just provided feedback on their forums as an outsider - hence the name Outlander - and soon found myself becoming a full member of the team. So which character did I hook up with? An adorable girl that goes by the name of Amelia Vahn.


Amelia was an old friend of Vincent's, but she moved away several years ago, fading out of Vincent's memory. She turns up in his life again at Marin, seeking refuge from the war, giving them the chance to rekindle their friendship. She's one of the happier residents of the town; always willing to lend a hand, or strike up a conversation, and never without her trusty camera ready to take a snapshot. Amelia chooses to ignore the war, disallowing it to be a part of her life. Her life is here, in the town, with the people.


I'm not big on cameras, but I think I got the best girl to write about; just looking at her artwork fills my head with ideas, it has gotten to a point where I spend more time writing for fun than I do playing video games. Very tragic, but I love it.




As for overall team progression: the writers are starting to create some scenarios for Act 1 and our code monkey, Fideon, is working on another build of the introduction with some assets to play around with. That's all for now, catch ya later.
 

Monday, February 25, 2013

EDition

Today Edition Development Team has an announcement to make.

We would like to welcome Edward Malus to the team!


He'll be helping us by organizing the lore, story, characters and the VN's info into helpful articles. We are working on them as we speak and we hope to release a wikipedia of sorts in the near future.

Welcome Edward Malus!

Saturday, February 23, 2013

Sybil Edition

Greetings and salutations, my curious friends. I am the fabled Syon. I'm one of the writers working on our project, Amare in Bellum. My job is to write a route for one of the girls. In fact, the reason I'm here is so I can introduce the girl whose route I'm writing. So it is my pleasure to introduce to you, the three people reading this blog, Sybil Dastun!


Sybil is a refugee from the country of Rhen-Palait. Her deadpan demeanour and blunt statements distinguish her from the crowd along with her ever-present bandages that cover her head and her nasty smoking habit. She has become infamous among the residents of Marin as a class A moocher; lingering around shops and bothering people for food, refusing to take up any kind of work.


As you can see, we have some concept art (and a comic made by our wonderful artist Kiwi) drawn by WaffleBunny and Kiwi. Enjoy.


This is all we can show you right now, but rest assured, there will be more to present in the future.


Thursday, February 21, 2013

WaffleBunny Edition

Today, Edition Development Team would like to make an announcement.

We are really glad to inform about our new team member.

We welcome WaffleBunny to the team!

WaffleBunny accepted our request through DeviantArt. You can see her page here: http://xwafflebunny.deviantart.com/

As you can see she is a very talented artist and we are overjoyed to work with her. We will proceed to let her know about our plans for artwork and everything there is to know about Amare in Bellum.



Tuesday, February 19, 2013

Logo Edition

So something we've briefly thought about over the last week or so was what kind of logo should we have. After all, a logo serves as the face for any project, it needs to be memorable and capture the spirit of the project. With that being said, our very own Material Tire produced something for us that I felt we should share for those who keep up with our blog (the dev team and 2 other people)

Fun fact: this wouldn't come up in Irfanview

Pretty cool stuff, I'm certainly fond of it. This is a placeholder right now until we begin pumping out more assets for Amare in Bellum, but for now this is gets across that nitty gritty military vibe, and 'Amare' is pretty looking. It's memorable in a 60s way in my opinion.

In other news, Fideon has a revised draft for the introduction, so he can begin working his voodoo on whatever it is coders do to words nowadays..

Monday, February 18, 2013

Votation Edition

Today the votation for "Introduction we are gonna be using as final release candidate or that we are gonna use for now and butcher and edit and use it as intro" took place.

After every team member vote was submitted in a completely democratic way that even the most first world of the first world countries would be jealous of, the results were obtained.

The winning draft was OUTLANDER'S

We will now proceed to edit, cut, write, paste the intro.

So yeah, basically. PROGRESS.

We are already working on it and can't wait to finish our first whole intro build!


Thursday, February 14, 2013

Valentine Edition

Happy Valentine's Day everybody!


Today is a special day for the lovers and friends. And a special day for Edition Development Team as well because we are all friends here (aww)

We would like to present you with an update of our General progress and with information about our project VN "Amare in Bellum"


We have written around 5 different intros. We are currently standing by for one more and we will be voting and analyzing which one should we use as a base to begin modifying so we can use it as our definitive (for now) intro. We hope we have the intro chosen this weekend.


The town in which the story will take place is called "Marin"

A resort town which hotels and installations are now being used to foster the refugees from war. The town didn't had a lot of tourists because of the war so the government decided to give it some use.
The refugees do manual labor and are paid so they can buy new clothes, food or any other kind of goods for their residences.


As soon as the intro has been decided we will work on Backgrounds and BGM for it. We expect to have the first build with a "presentable" intro somewhere around early March. We'll let everyone know when we have reached this important milestone. In the meanwhile most of our writers are already discussing the flow of Act 1 and the setting.


Our artist Kiwi was going to do some art to commemorate this event but unfortunately she's sick. We support her completely and wish that she gets well soon!

Material Tire made this drawing of Julia (Enemy Nation-Tan) we hope you like it:



Thank you very much for reading.

Friday, February 1, 2013

Introduction Edition

 Hello, and welcome to Edition Development Team's blog. We'll be using this blog to record our progress (and hopefully have people track it too!).

Our project was started to pay tribute to Four Leaf Studios. We came together through their game visual novel, Katawa Shoujo.

Amare in Bellum (ah-mah-re in bay-loom) is the story of a young man by the name of Vincent Fahran, drafted into a war and subsequently injured. After recovering, he finds himself in a small refugee town, seemingly isolated from the conflicts surrounding it.

 Thanks for visiting! We'll try and keep this updated as much as possible.