Tuesday, February 19, 2013

Logo Edition

So something we've briefly thought about over the last week or so was what kind of logo should we have. After all, a logo serves as the face for any project, it needs to be memorable and capture the spirit of the project. With that being said, our very own Material Tire produced something for us that I felt we should share for those who keep up with our blog (the dev team and 2 other people)

Fun fact: this wouldn't come up in Irfanview

Pretty cool stuff, I'm certainly fond of it. This is a placeholder right now until we begin pumping out more assets for Amare in Bellum, but for now this is gets across that nitty gritty military vibe, and 'Amare' is pretty looking. It's memorable in a 60s way in my opinion.

In other news, Fideon has a revised draft for the introduction, so he can begin working his voodoo on whatever it is coders do to words nowadays..

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